the computer glossary

computer fisso completo

computer fisso completo

vendo computer fisso athlon 2gb di ram-vista originale+schermo+tastiera+modem+mouse+stampante+scrivania porta computer

The Electronic Design Studio: Architectural Education in the

The Electronic Design Studio: Architectural Education in the

ISBN: , SKU: , AUTHOR: McCullough, Malcolm / Mitchell, William J., PUBLISHER: MIT Press (MA), For centuries architects have carried out shape computations by hand, using informal procedures and the simplest of tools. Over the last two decades, however, they have made increasing use of more formal procedures executed by computers, a development that raises challenging questions of architectural theory and perplexing issues for those concerned with the future of architectural education. In four parts - theoretical foundations, electronic media in the design studio, information delivery systems for design, and knowledge based design systems - this book frames those issues and provides a diversity of perspectives on them. "The Electronic Design Studio "contains over thirty extensively illustrated contributions that discuss the experiences of universities in the United States, Europe, Japan, Israel, Canada, and Australia with computer-aided architectural (CAAD) design, articulate current theoretical and practical concerns, provide criticism of media and methods, and suggest directions for the future. Architectural educators and architects concerned with the effect of computer technology on the design process will find this book an indispensable reference. As a current review of the state of the art of CAAD and an overview of the major issues, this is the most comprehensive source available.

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Ancient Rome

Ancient Rome

ISBN: , SKU: , AUTHOR: Dargie, Richard, PUBLISHER: Enchanted Lion Books, Rome grew from a small settlement on the banks of the Tiber to become a great city, and eventually the capital of the greatest empire of the ancient world. The legacy of Rome is its Latin language, its laws, its architecture and the urge to create empire, from the Holy Roman Empire itself to the European Union. "Ancient Rome" recreates the lives and beliefs of the ancient Romans in a lively and historically specific manner through linking text with photographs and illustrations to describe daily life over a period of 600 years (200 BCE-400 CE). By connecting an illustration of the past to current photographs, Ancient Rome provides a clear picture of how ancient life is reconstructed. Archaeology and "How Do We Know?" boxes, providing evidence for the information presented, show how knowledge of the past is authenticated. A detailed timeline, a glossary, a further information section and an index round out this clearly presented and engaging book. Rich with evidence and colorful descriptions, "Ancient Rome" is a valuable guide to discovering the roots of western civilization. "Ancient Rome "is part of the Picturing the Past Series from Enchantend Lion Books: How do we know what we know about ancient peoples and their cultures that have disappeared? Ultimately, there are three main sources of information: the images that survive in wall paintings, ceramics and sculptures; artifacts, such a jewelry, utensils, toys, clothing, and tools; and the writings of ancient authors that have survived the ravages of time. From such sources, it is possibleto begin to reconstruct the life of the distant past with an astonishing degree of accuracy.

Sand Sharks

Sand Sharks

ISBN: , SKU: , AUTHOR: Prevost, John F., PUBLISHER: Checkerboard Books, Captivate both fluent and reluctant readers with this fascinating series about sharks. Readers will learn the characteristics, feeding habits, habitats, and reproductive habits of these often misunderstood marine animals. -- Beautiful, full-color, underwater photography shows sharks in their natural habitats -- Supports science curriculum -- Diagrams, maps, table of contents, index, glossary, and bibliography make these books an excellent research resource

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Casse computer

Casse computer

CASSE PER COMPUTER,ANCORA FUNZIONANTI,IL COMPUTER E' STATO ROTTAMATO.

MICHAEL NYMAN the piano concerto - MGV / CD

MICHAEL NYMAN the piano concerto - MGV / CD

Titres 1. The Piano Concerto: The Beach 2. The Piano Concerto: The Woods 3. The Piano Concerto: The Hut 4. The Piano Concerto: The Release 5. Mgv: 1st Region 6. Mgv: 2nd Region 7. Mgv: 3rd Region 8. Mgv: 4th Region 9. Mgv: 5th Region

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Alone in the dark 1+2+3 pc cdrom

Alone in the dark 1+2+3 pc cdrom

La Trilogia Di Alone In The Dark, In Questa Bellissima Confezione (La Scritta Si Illumina Al Buio!) In Edizione Limitata Che Li Comprende Tutti E Tre, In Versione Cd, In Italiano! Attenzione: Essendo Un Gioco Datato Potrebbero Esserci Dei Problemi Di Compatibilita' Nei Moderni Computer. In Rete E' Possibile Scaricare Dei Programmi Che Facilitano Il Funzionamento Dei Vecchi Giochi Nei Moderni Computer, Non Do Supporto In Questo Senso... Venduto Su Epay A !

Computer Hp portatile

Computer Hp portatile

Vendo computer Hp ottime condizioni anno con caricabatteria perfettamente funzionante in più regalo la borsa per il computer

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Minecraft: The Unlikely Tale of Markus "Notch" Persson and

Minecraft: The Unlikely Tale of Markus "Notch" Persson and

ISBN: , SKU: , AUTHOR: Goldberg, Daniel, Larsson, Linus, PUBLISHER: Seven Stories Press, Three years ago, 32-year-old Markus "Notch" Persson of Stockholm was an unknown and bored computer programmer. Today, he is a multi-millionaire international icon. Minecraft, the "virtual Lego" game Markus crafted in his free time, has become one of the most talked about activities since Tetris. Talked about by tens of millions of people, in fact. It is the story of unlikely success, fast money, and the power of digital technology to rattle an empire. And it is about creation, exclusion, and the feeling of not fitting in. Here Markus opens up for the first time about his life. About his old Lego-filled desk at school. About the first computer his father brought home one day. But also about growing up in a family marked by drug abuse and conflict. But above all it is the story of the fine line between seeming misfit and creative madman, and the birth of a tech visionary. "Minecraft: Blocks, Pixels, and Striking Gold" is a Cinderella story for the Internet age.

Pc - videogioco hired guns: the jagged edge

Pc - videogioco hired guns: the jagged edge

Vendo "HIRED GUNS: THE JAGGED EDGE" Videogioco per Computer. Usato garantito, pressochè nuovo e completo di libretto di istruzioni. Da aggiungere eventuali spese di spedizione.

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Cell Electrophoresis

Cell Electrophoresis

ISBN: , SKU: , AUTHOR: Bauer, Johann / Bauer, Johann, PUBLISHER: CRC Press, This book presents a summary of the application and instrumentation of cell electrophoresis. The method of making cell purification and characterization possible according to the cellular negative surface charge density is discussed, and ideas for future developments are explained. The negative electrostatic forces at cell surfaces provide information about cell-cell interaction, blood vessel sealing, cytokine actions, cell transformation, ion transport phenomena, and other biological phenomena. Recalculations of the physical principles of cell electrophoresis reveal possibilities for removing disruptive factors caused by electrical current, heat, and sedimentation. The introduction of computer technology, the performance of simultaneous two-parameter measurements, and the application of cell-friendly but current-inert buffer systems render the method more reliable and efficient.

Cofanetto Bruce Springsteen Studio Collection

Cofanetto Bruce Springsteen Studio Collection

Human Touch Lucky town Darkness on the edge of town The wild the innocent and the e street shuffle The ghost of tom Joad Greetings from Asbury park, N.j. Nebraska Tunnel of love The rising The river Born to run Born in the USA Le musiche di Repubblica - L'Espresso (originale)

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Libri scolastici per licei (1)

Libri scolastici per licei (1)

Vendo, preferibilmente su Roma, altrimenti spedizione a vostro carico, libri usati in buone condizioni: - Matematica.azzurro 3 ISBN euro - Le traiettorie della fisica 1 ISBN euro - Osservare e capire la terra (dinamica esogena) ISBN euro - Biologia.blu (dalle cellule agli organismi) ISBN euro - Il pensiero che conta 1 ISBN euro - Parlare di storia 1 ISBN euro - Parlare di storia 2 ISBN euro 8,00 - Il canone letterario 1 ISBN euro - Il canone letterario 2 ISBN euro - Enterprise 2 (coursebook + glossary + workbook + grammar) euro 6,00 - Enterprise 4 (coursebook + glossary + workbook + grammar + CD) euro - Espanol lengua viva 2 (libro del alumno + CD + cuaderno de actividades) ISBN euro

Rivista Computer  con Inserto dei computer in vendita

Rivista Computer con Inserto dei computer in vendita

Rivista Computer con Inserto con i computer in vendita nel 86 con loro relativi prezzi (ci sono computer anche da di Lire) e le loro caratteristiche chiedete e vi invierò altre foto

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GIOCATTOLI come nuovi

GIOCATTOLI come nuovi

GIOCATTOLI come nuovi tablet mio tab lavagna scrivimpara e sapientino di spiderman playstation smart tv clementoni computer clementoni zainetto Winnie The Pooh aeroplano elettrico Winnie The Pooh ecc. Tutto 99E Singoli giochi da 5E

AutoCAD 14 Fundamentals

AutoCAD 14 Fundamentals

ISBN: , SKU: , AUTHOR: Beall, Michael E., PUBLISHER: New Riders Publishing, This is a hands-on tutorial that leads you through the essentials of using AutoCAD 14 and grasping CAD principles. Fully illustrated exercises teach you to navigate the AutoCAD 14 interface, create and edit drawings, insert text, plot and print your drawings, and more. Every chapter progressively builds on skills learned in previous chapters to keep you productive throughout the book. A combined glossary and index of all the commands presented makes this an easy reference tool. This visually oriented guide is supplemented with time-saving tips and workarounds that will have you working with AutoCAD 14 like a pro in no time. Learn everything you need to know to create and edit AutoCAD drawings immediately. Explore AutoCAD 14 basics with a clear, visual approach. Find a detailed discussion of the AutoCAD 14 interface and tips on how to successfully navigate it. Understand how to create basic and advanced objects. And more.

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The Union of the Holy Spirit and the Church in the

The Union of the Holy Spirit and the Church in the

ISBN: , SKU: , AUTHOR: Thomas W Jenkyn, PUBLISHER: Kessinger Publishing LLC, NA

The Last of the Barons

The Last of the Barons

ISBN: , SKU: , AUTHOR: Lytton, Edward Bulwer Lytton, PUBLISHER: Wildside Press, Lord Lytton () wrote extensively, and coined the phrases "The pen is mightier than the sword" and the line "It was a dark and stormy night."

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GIS Basics

GIS Basics

ISBN: , SKU: , AUTHOR: Wise, Stephen / Wise Stephen, Stephen, PUBLISHER: CRC Press, Geographical Information Systems (GIS) are computer systems for storing, displaying and analyzing spatial data. The past twenty years have seen a rapid growth in their use in government, commerce and academia, and they can be used for managing a network of utilities, from handling census data through to planning the location of a new supermarket. But how do they work? Stephen Wise has been a regular contributor to GeoEurope and his 'Back to Basics' articles have provided a clear and simple introduction to the inner workings of GIS for a non-specialist audience. He now presents the original articles with new material and provides a new coverage of both major types of GIS: vector and raster systems. Undergraduates and professionals who wish to improve their knowledge of GIS should get a better understanding of how GIS operate in the way that they do, such as how spatial data is stored on a computer, how the different methods affect the capabilities of the GIS, how basic operations performed and how the choice of algorithm affects the speed of the system. Acquista Ora

Computer kid Clementoni La Macchina di Topolino

Computer kid Clementoni La Macchina di Topolino

Gioco funzionante in perfette condizioni! Gioca con topolino e i suoi amici con computer kid Clementoni La casa di Topolino. E' un computer parlante interattivo con mouse per bambini da 4 ? 7 anni. Propone 30 divertenti attività, per imparare lettere, numeri, concetti logici di base. Dà anche la possibilità di avvicinarsi alla matematica e con le attività di musica, è possibile ascoltare tante melodie e imparare a riconoscere le note musicali componendo le prime canzoncine. ritiro a domicilio, altrimenti spese di spedizione da conteggiarsi separatamente (minimo 10Euro) Tra i miei annunci altri giochi: - Il telefono di Winnie The Pooh - Clementoni, età +3 anni, 12 Euro - Cubotto parlante Clementoni, età 12 mesi, 10 Euro - Computer kid Clementoni Winnie The Pooh, età +12mesi, 12 Euro - Computer kid Clementoni La casa di Topolino, +3anni, 15 Euro

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The Big Bang, the Buddha, and the Baby Boom

The Big Bang, the Buddha, and the Baby Boom

ISBN: , SKU: , AUTHOR: Nisker, Wes Scoop, PUBLISHER: HarperOne, Hang on for a Wild Journey through the Political and Spiritual Adventures of the Baby-Boom Generation Join Wes "Scoop" Nisker as he takes us on a hilarious, wild ride through the heyday of the Beats and the Hippies and the birth of the modern environmental movement, and the surge of Buddhism in the West.

The Animator's Survival Kit: A Manual of Methods, Principles

The Animator's Survival Kit: A Manual of Methods, Principles

ISBN: , SKU: , AUTHOR: Williams, Richard, PUBLISHER: Faber & Faber, The definitive book on animation, from the Academy Award-winning animator behind "Who Framed Roger Rabbit?" Animation is one of the hottest areas of filmmaking today--and the master animator who bridges the old generation and the new is Richard Williams. During his fifty years in the business, Williams has been one of the true innovators, winning three Academy Awards and serving as the link between Disney's golden age of animation by hand and the new computer animation exemplified by "Toy Story." Perhaps even more important, though, has been his dedication in passing along his knowledge to a new generation of animators so that they in turn could push the medium in new directions. In this book, based on his sold-out master classes in the United States and across Europe, Williams provides the underlying principles of animation that every animator--from beginner to expert, classic animator to computer animation whiz --needs. Urging his readers to "invent but be believable," he illustrates his points with hundreds of drawings, distilling the secrets of the masters into a working system in order to create a book that will become the standard work on all forms of animation for professionals, students, and fans.

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Exploring Materials: Creative Design for Everyday Objects

Exploring Materials: Creative Design for Everyday Objects

ISBN: , SKU: , AUTHOR: Alesina, Inna / Lupton, Ellen, PUBLISHER: Princeton Architectural Press, Materials are like words. The richer your design vocabulary, the more distinctive the design solutions you can express. Sketching ideas with a pencil or rendering them with computer software are useful experiences, but there is no substitute for confronting physical forms and materials directly. Exploring Materials is an action-oriented, accessible guide to design thinking that addresses both the 'how' and 'why' of product design. In place of the abstraction of pure forms or the whimsy of virtual objects, it encourages designers to make and test real objects in a studio environment. Best-selling author Ellen Lupton (Thinking with Type) and her colleague Inna Alesina examine materials from several points of view, including traditional uses, experimental uses, techniques and directions for prototyping with everyday objects, and environmental implications. Student exercises and inspiring examples from the world of contemporary product design show readers how to use materials as tools for thinking and making. The book opens with two extensive studies: one for a place for sitting and one for a method for carrying. By considering what is needed instead of what specific product can be made, designers examine the methodology of designing. The core of the book is a visual glossary of thirty-two materials from corrugated cardboard to molded felt to plastic film. It highlights the materials' behaviors and properties which suggest different types of structure, surface, and connection and it shows experimental uses of these materials, demonstrating how designers from around the world have exploited their characteristics in inventive ways. The book concludes with a section on making it real, moving beyond the prototype to create a product that can be manufactured and marketed. Exploring Materials contains everything designers need not only to jump-start their design process, but also to follow a project through from idea to prototype to finished object.

Michael Hakimi

Michael Hakimi

ISBN: , SKU: , AUTHOR: Hakimi, Michael / Szymczyk, Adam / Dziewior, Yilmaz, PUBLISHER: Hatje Cantz Publishers, The murals, computer images, paper works, drawings and objects of Berlin-based Michael Hakimi are combined in site-specific installations to form intricate networks of meaning. Hakimi expands the function of his formally reduced, two-dimensional images by means of his interventions, emphasizing the semantic divide between object and sign. The artist examines the narrative potential of symbols and basic geometric shapes through the collagelike interaction of his works with readymades of the simplest materials. His installation "Large Oven" (), for example, realized for the Kunstverein Hamburg, and the spatial project "Roof" (), produced for the Kunsthalle Basel, both of which are comprehensively documented for the first time in the present publication, create walk-in scenarios reflecting social, political and urban realities. Beyond these works, this retrospective monograph presents all of Hakimi's work since .

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Statistical Learning Theory

Statistical Learning Theory

Come nuovo. Volume universitario sulla teoria statistica dell'autoapprendimento di Vapkin. Vendo causa errato acquisto. A comprehensive look at learning and generalization theory. The statistical theory of learning and generalization concerns the problem of choosing desired functions on the basis of empirical data. Highly applicable to a variety of computer science and robotics fields, this book offers lucid coverage of the theory as a whole. Presenting a method for determining the necessary and sufficient conditions for consistency of learning process, the author covers function estimates from small data pools, applying these estimations to real-life problems, and much more.

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