ISBN: , SKU: , AUTHOR: Gingrich, Newt / Forstchen, William R. / Hanser, Albert S., PUBLISHER: Thomas Dunne Books, "New York Times" bestselling authors Newt Gingrich's and William R. Forstchen's George Washington series continues--a novel about faith, leadership, and the triumph of the American cause It is , and Washington and his army have spent three years in a bitter stalemate, engaging in near constant skirmishing against the British. The enemy position in New York City is too strong, all approaches blocked by the Royal Navy. At last, two crucial reports reach Washington. The first is that the French have briefly committed a fleet to the American coast. The second is that British General Cornwallis, driven to distraction by protracted warfare in the Carolinas, has withdrawn into Yorktown. Washington decides to embark on one of the most audacious moves in American military history. He will force-march nearly his entire army south more than three hundred miles, in complete secrecy, counting on a blockade of the Chesapeake Bay by the French navy, fall upon Cornwallis, and capture his entire force. It is a campaign ladened with "ifs" but the stalemate must be broken, otherwise America, after six long years of war, will crumble. Sgt. Peter Wellsley must pave the way for the army, neutralizing any loyalists who might provide warning. On the other side, Allen Van Dorn receives reports from civilians that something is afoot and is tasked to find out what. As Wellsley moves to block any leaks, Van Dorn tries to penetrate the screen. When one of the former friends is captured, both must decide where their true loyalties lie during the heat of the Battle of Yorktown, as Washington's professional army, once a "rabble in arms," executes the war's most decisive contest.
ISBN: , SKU: , AUTHOR: Greene, Abner / Blumm, Michael C., PUBLISHER: New York University Press, Paperback Edition: Updated and with a New Foreword The nation will not soon forget the drama of the presidential election. For five weeks we were transfixed by the legal clashes that enveloped the country from election night to the Gore concession. It was instant history, and will be studied by historians, lawyers, political scientists, media critics and others for years to come. Even for those who followed the events most closely, the legal twists and turns of the post-election struggles seemed at times bewildering. We witnessed manual recounts of election ballots, GOP federal court lawsuits challenging those recounts, two Florida Supreme Court opinions, lawsuits over butterfly and absentee ballots, questions about the role of the Florida legislature and the United States Congress in resolving presidential election disputes, and two United States Supreme Court decisions, the second of which finally handed the election to Bush. Although the Presidency was decided through much legal wrangling, one should not have to be a lawyer to understand how we came to have Bush rather than Gore as our President in that hotly contested election. Understanding the Election offers an accessible, comprehensive guide to the legal battles that finally gave George W. Bush the Presidency five weeks after election night. Meant to stand next to and clarify the numerous journalistic and personal accounts of the election drama, Understanding the Election offers a offers a step-by-step, non-partisan explanation and analysis of the major legal issues involved in resolving the presidential contest. The volume also offers a clear overview of the Electoral College, its history, what would be involved in switching over to a direct election, and the likely future of the Presidential electoral process. While some still decry the election outcome as the result of political manipulation rather than the rule of law, Greene shows that almost every legal conclusion of the post-election struggle can be understood through the application of legal principle, rather than politics.
SEGA Mega Drive Ultimate Portable Game Player, questa nuova versione presenta i primi 3 meravigliosi capitoli di uno dei giochi di maggior successo di sempre: Mortal Kombat. I 3 capitoli di Mortal Kombat, sono inclusi in un insieme di ben 80 giochi classici usciti per le console SEGA. La grande storia di SEGA risale al lontano e da sempre, la casa ha lanciato grandissimi giochi. Nelle piattaforme domestiche ha trovato il suo maggior successo, che ha raggiunto l'apice con la produzione del Sega Genesis, conosciuto anche come Sega Mega Drive. Questa versione in particolare è una console portatile SEGA Mega Drive Ultimate Portable Game Player, con display da 3,2 pollici, batteria ricaricabile tramite cavo USB e slot per la lettura di schede SD che permette di caricare ROM con titoli aggiuntivi. Ci sono addirittura 80 giochi inclusi, alcuni dei veri e propri classici del gaming come Sonic, Mortal Kombat e Golden Axe e ancora Alex Kidd in the Enchanted Castle, Alien Storm, Altered Beast, Arrow Flash, Bonanza Bros., Chakan: The Forever Man, Columns, Columns III, ComixZone, Crack Down, DecapAttack, Dr. Robotnik'sMean Bean Machine, ESWAT: City Under Siege, Eternal Champions, Fatal Labyrinth, Flicky, Gain Ground, Golden Axe, Golden Axe II, Golden Axe III, Jewel Master, Kid Chameleon, Phantasy Star 2, Phantasy Star 3, Ristar, Shadow Dancer: The Secret of Shinobi, Shinobi III: Return of the Ninja Master, Sonic & Knuckles, Sonic Spinball, Sonic the Hedgehog, Sonic the Hedgehog II, Sonic 3D Blast, Sword of Varmilion, The Ooze, Vectorman, Vectorman II, Mortal Kombat I, Mortal Kombat II, Mortal Kombat III, Adventure in the Park, Cross the road, Jack's Pea, Jewel Magic, Curling , Plumbing Contest, Wall-Breaking, Bubble Master, Break a Fireline, Mahjong Solitaire, Warehouse Keeper, Chess, Memory, Snake, Air Hockey, Spider, Naval Power, Mr. Balls, Cannon, Fight or Lose, Bottle Taps Race, Bomber, Checker, Hexagonos ecc... Ritiro in negozio Spedizione pacco tracciato +9,90
Console sega mega drive (come nuova usata 1 volta) edizione speciale "25 anni sonic" incluso dentro 80 giochi la console include 80 giochi, praticamente i videogiochi di maggior successo del sega mega drive. la console è dotata di slot compatibile con le cartucce originali (non compatibile al 100% con tutte le cartucce, questo è dovuto dalle condizioni delle stesse). la confezione include: - console - 80 giochi installati - adattatore di corrente ac - manuale - 2x joystick senza fili - cavo audio video av questa la lista degli 80 giochi inclusi: - alex kidd in the enchanted castle - alien storm - altered beast - arrow flash - bonanza bros. - chakan: the forever man - columns - columns 3 - comix zone - crack down - decapattack - dr. robotnikâ€(TM)s mean bean machine - eswat: city under siege - eternal champions - fatal labyrinth - flicky - gain ground - golden axe - golden axe 2 - golden axe 3 - jewel master - kid chameleon - phantasy star 2 - phantasy star 3 - ristar - shadow dancer: the secret of shinobi - shinobi iii: return of the ninja master - sonic & knuckles - sonic spinball - sonic the hedgehog - sonic the hedgehog 2 - sonic 3d blast - sword of varmilion - the ooze - vectorman - vectorman 2 - mortal kombat 1 - mortal kombat 2 - mortal kombat 3 - adventure in the park - cross the road - jackâ€(TM)s pea - jewel magic - curling - plumbing contest - wall-breaking - bubble master - break a fireline - mahjong solitaire - warehouse keeper - chess - memory - snake - air hockey - spider - naval power - mr. balls - cannon - fight or lose - bottle taps race - bomber - checker - hexagonos - whack-a-wolf - mirror mirror - panic lift - black sheep - flash memory - brain switch - mega brain switch - hidden agenda - dominant amber - hide and seek - jura formula - lost world sudoku - meatloaf rotation - mya master mind - skeleton scale - t-rex memory match - yawning triceratops inclusi nei due joystick,le batterie per il loro funzionamento. pagamento entro 2 giorni da fine asta,spedizione con corriere e tracciamento del pacco,per qualsiasi domanda contattatemi,massima serietà,no perditempo
ISBN: , SKU: , AUTHOR: Roberts, Randy W. / Olson, James S. / Olson, James N., PUBLISHER: Free Press, In late February and early March of , the Mexican Army under the command of General Antonio Lipez de Santa Anna besieged a small force of Anglo and Tejano rebels at a mission known as the Alamo. The defenders of the Alamo were in an impossible situation. They knew very little of the events taking place outside the mission walls. They did not have much of an understanding of Santa Anna or of his government in Mexico City. They sent out contradictory messages, they received contradictory communications, they moved blindly and planned in the dark. And in the dark early morning of March 6, they died. In that brief, confusing, and deadly encounter, one of America's most potent symbols was born. The story of the last stand at the Alamo grew from a Texas rallying cry, to a national slogan, to a phenomenon of popular culture and presidential politics. Yet it has been a hotly contested symbol from the first. Questions remain about what really happened: Did William Travis really draw a line in the sand? Did Davy Crockett die fighting, surrounded by the bodies of two dozen of the enemy? And what of the participants' motives and purposes? Were the Texans justified in their rebellion? Were they sincere patriots making a last stand for freedom and liberty, or were they a ragtag collection of greedy men-on-the-make, washed-up politicians, and backwoods bullies, Americans bent on extending American slavery into a foreign land? The full story of the Alamo -- from the weeks and months that led up to the fateful encounter to the movies and speeches that continue to remember it today -- is a quintessential story of America's past and a fascinating window into our collective memory. In "ALine in the Sand," acclaimed historians Randy Roberts and James Olson use a wealth of archival sources, including the diary of Jose Enrique de la Pena, along with important and little-used Mexican documents, to retell the story of the Alamo for a new generation of Americans. They explain what happened from the perspective of all parties, not just Anglo and Mexican soldiers, but also Tejano allies and bystanders. They delve anew into the mysteries of Crockett's final hours and Travis's famous rhetoric. Finally, they show how preservationists, television and movie producers, historians, and politicians have become the Alamo's major interpreters. Walt Disney, John Wayne, and scores of journalists and cultural critics have used the Alamo to contest the very meaning of America, and thereby helped us all to "remember the Alamo." Acquista Ora